Top 10k strings from Spectrum Game Writers' Pack (1983)(Collins Educational)(Side B)[a].tzx in <root> / bin / z80 / software / Sinclair Spectrum Collection TOSEC.exe / Sinclair ZX Spectrum - Utilities & Educational / Sinclair ZX Spectrum - Utilities & Educational - [TZX] (TOSEC-v2007-01-01) /

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   2 SPEED ADJUSTMENT
   2 FRONT PAGE
   2 ;"                  "
   2 "YES OR NO";
   2  MACBRIDE 1983 <<
   1 tl,tc;"boom"
   1 sl =start line
   1 sc =start column
   1 olumn =";c;" "
   1 ine =";l;" 
   1 fl =finish line
   1 fc =finish column
   1 delay between movements
   1 X1 , X2 set limits for  random moves.See lines 300 -
   1 WORKING ARRAY
   1 W$=D$(H,N)
   1 TO TURN CLOCKWISE"
   1 TO TURN ANTI-CLOCKWISE"
   1 THE WORLD IS ROUND
   1 THE WHITED OUT LINES   PRODUCE THE DISPLAY COMMENTS.   YOU DON'T NEED THEM. IF YOU WANT TO SEE THEM RUB OUT THE COLOUR CONTROL AT THE START OF THE LINE
   1 TARGET ROUTINE
   1 TARGET MOVER
   1 TARGET    9
   1 SWITCH NEEDED ?
   1 START OF MOVEMENT LOOP
   1 START CLOCK.Base count  Crash count
   1 START AGAIN ?
   1 SPIN ROUTINE
   1 SPEED CONTROL
   1 SPEED -length of BEEP
   1 SPECTRUM GUESSES
   1 SPACE     
   1 SCREEN DISPLAY
   1 S=SWITCH DONE
   1 Right Places
   1 Right Colours
   1 RUN IT AGAIN?
   1 RUB OUT GUN
   1 RACING    
   1 Press any key to start 
   1 Press ""G"" to go on.
   1 PRODUCES 4 DIFFERENT     RANDOM NUMBERS 1 TO 6
   1 PRINTS THE COLOURS 
   1 PRINTS HANDS
   1 PRESS ANY KEY WHEN READY.
   1 PRESS ANY KEY TO GO ON.
   1 PRESS ANY KEY FOR NEXT MOVE
   1 PLEASE CHECK THAT.
   1 PLAYER'S INPUT
   1 PLAYER'S GUESSES
   1 PICTURE CARDS
   1 PICKS SUIT
   1 PICKS CARD VALUE
   1 PATH-MAKING ROUTINE
   1 ONE HAND AT A TIME
   1 NUMBERS MUST BE BETWEEN 1 AND 10
   1 MOVE - WHICH WAY ?
   1 MAZE      &
   1 Line in use on this movement.
   1 LOGICOL   
   1 KEY CONTACT ?
   1 Index or Game ?
   1 INTRODUCTION
   1 INSTRUCTIONS
   1 INKEY$ CHECKS
   1 INITIAL VALUES
   1 HOW'S THAT THEN?
   1 Graphics Definition
   1 GRAPHICS DEFINITION
   1 GOTO 300 for the game.
   1 GAME INSTRUCTIONS
   1 Front Page
   1 FULLY SORTED. READY TO PLAY.
   1 FRONT PAGES
   1 FLASHES NEW MOVE
   1 FL>SL)-(.1
   1 FIRING BUTTON
   1 FC>SC)-(.1
   1 ELAPSED TIME
   1 DRAWS TRACK ON SCREEN
   1 DIRECTED MOVEMENT
   1 DATA PRINT OUT
   1 D$(H,N,2)=CARD VALUE
   1 D$(H,N,1)=SUIT GRAPHIC
   1 D$(H,N)=D$(H,N+1
   1 Created with Ramsoft MakeTZX
   1 COPY ONTO WORKING ARRAY
   1 COMPUTER'S COLOURS
   1 COMMENTS ON DISPLAY
   1 CLOSE LOOP
   1 CHOOSE YOUR OWN ENDS ?
   1 CHECKS NOT USED ALREADY
   1 CHECKS FOR ANY LEFT
   1 CHECK FOR HIT
   1 CHECK FOR END
   1 CHECK ATTRIBUTES
   1 CARDS     
   1 CAR CO-ORDINATES
   1 BASES-NOTE-ALL "BRIGHT"
   1 ANY RIGHT COLOURS ?
   1 ANY IN RIGHT PLACE ?
   1 ALL BRIGHT
   1 ADJUSTS LIMITS FOR RND MOVES
   1 ;RP;"       ";RC
   1 ;"use of ATTRIBUTES."
   1 ;"to move the gun (+)."
   1 ;"stop it."
   1 ;"show how to move ""Targets"" and"
   1 ;"or ""G"" for the example game."
   1 ;"making routine works,and how an"
   1 ;"array can be used to map a maze."
   1 ;"and move graphics in 4 ways."
   1 ;"YOU MUST GUESS THEM."
   1 ;"YOU MAY LIKE TO LIST THIS."
   1 ;"YOU CAN FIX THE START AND END"
   1 ;"X (RND) ="
   1 ;"Variables....................400"
   1 ;"Variables. 
   1 ;"VARIABLES...................500"
   1 ;"This program shows how to turn"
   1 ;"This program shows how a path-"
   1 ;"This program demonstrates the";
   1 ;"This is the basic character..."
   1 ;"This is a working diagram to "
   1 ;"They are UDG's with character   code numbers 144,145,146 and 147"
   1 ;"These 4 characters are used..."
   1 ;"The BEEPs might annoy you so .."
   1 ;"Target Line  ";tl;" ":
   1 ;"Target Column ";tc+1
   1 ;"TRY TO LAND YOUR SPACESHIP IN "
   1 ;"THIS PROGRAM SHUFFLES,DEALS AND"
   1 ;"THE NUMBERS ARE ALL DIFFERENT."
   1 ;"THE HEART OF THIS PROGRAM "
   1 ;"TARGET":
   1 ;"TARGET SHOOTING"
   1 ;"TARGET ROUTINE.........400"
   1 ;"SPEED ADJUSTMENTS......480"
   1 ;"SPECTRUM IS THINKING OF 4 COLOUR"
   1 ;"SORTS A PACK OF CARDS."
   1 ;"Ready when you are."
   1 ;"RIGHT     RIGHT" 
   1 ;"Press keys  
   1 ;"Press any key to start.":
   1 ;"Press any key to spin it.":
   1 ;"Press ""P"" for Program Index"
   1 ;"PRESS ANY KEY TO WATCH."
   1 ;"PRESS ANY KEY TO GO ON."
   1 ;"PRESS ""T"" TO TAKE OFF":
   1 ;"POINTS TO SUIT YOURSELF."
   1 ;"PLACES    COLOURS"
   1 ;"ONCE. I CAN ONLY GUESS THE "
   1 ;"NUMBERS -E.G. 
   1 ;"NOW THEY NEED SORTING"
   1 ;"NOT USE ANY COLOUR MORE THAN  "
   1 ;"Movement loop................450"
   1 ;"MORE DAMAGE":
   1 ;"LOGICOL"
   1 ;"LIST 170 to see the spin routine"
   1 ;"LINE 600 ONWARDS."
   1 ;"LIKE TO RUN IT AGAIN ?"
   1 ;"LANDED ?....................690"
   1 ;"IS THE SORTING ROUTINE FROM                                    "
   1 ;"INKEY$ CHECKS..........500"
   1 ;"INDEX......................2000"
   1 ;"IN THE FIRST PART OF THIS GAME"
   1 ;"I AM NOT VERY CLEVER.PLEASE DO"
   1 ;"HOW TO DRIVE YOUR CAR"
   1 ;"HOLD DOWN A KEY FOR FAST SORT"
   1 ;"HAND ";H
   1 ;"Gun Line  ";gl;" ":
   1 ;"Gun Column ";gc;" "
   1 ;"Graphics Definition..........290"
   1 ;"GRAPHICS DEFINITION..........25"
   1 ;"GRAND PRIX"
   1 ;"GOTO 300 to move on.     "
   1 ;"GOOD LANDING":
   1 ;"GAME INSTRUCTIONS......300"
   1 ;"FURTHER PAGES.......210,300,400"
   1 ;"FRONT PAGE..................105"
   1 ;"ENTER COLOURS ONE AT A TIME."
   1 ;"ENOUGH":
   1 ;"EDGE ROUTINE................650"
   1 ;"Draw Track....................30"
   1 ;"Do you want instructions ?"
   1 ;"DIRECTION 1"
   1 ;"DIRECTED MOVEMENT...........610"
   1 ;"Controls.....................500"
   1 ;"Co-ordinate change...........550"
   1 ;"Check for crash..............590"
   1 ;"CRASHING -AS FAST AS YOU CAN."
   1 ;"CRASH!.......................610"
   1 ;"CONTROLS....................560"
   1 ;"COMMENTS,AND END ROUTINE...1000"
   1 ;"COLOURS AND NOT THEIR PLACES."
   1 ;"CHECK FOR HITS.........600"
   1 ;"BUMP.CAREFUL":
   1 ;"BRAKE    ACCELERATOR"
   1 ;"BEEP time .25"
   1 ;"A TOTAL OF FOUR BASES -WITHOUT"
   1 ;"? ? ? ? "
   1 ;"400 IF C=FC AND L=FL THEN GO TO 500                                   "
   1 ;"370 IF X>";X2;" THEN LET C=C-1: IF C<1 THEN LET C=1:GO TO 300                  "
   1 ;"350 IF X>.5 AND X<";X2;" THEN LET C=C+1: IF C>10 THEN LET C=10:GO TO 300  "
   1 ;"330 IF X>";X1;" AND X<.5 THEN LET L=L-1: IF L<1 THEN LET L=1:GO TO 300"
   1 ;"310 IF X<";X1;" THEN LET L=L+1: IF L>10 THEN LET L=10:GO TO 300                  "
   1 ;".......620"
   1 ;".......560";
   1 ;"""guns"" in shooting type games."
   1 ;"!! CRASHED !!":
   1 ;" TIME ";T;" SECONDS "
   1 ;" SCORE ";S
   1 ;"               "
   1 ;"                       "
   1 (SL,SC)>64
   1 (CL,CC)>64
   1 "YES OR NO PLEASE.";A$:
   1 "YES OR NO PLEASE";A$:
   1 "START LINE ";SL
   1 "START COLUMN ";SC
   1 "PRESS ANY KEY TO SEE HANDS."
   1 "HOW MANY COLOURS RIGHT ?";
   1 "FINISH LINE ";FL
   1 "FINISH COLUMN ";FC
   1 "ENTER COLOURS ONE AT A TIME.";
   1 "DO YOU WANT ANOTHER GO ?";
   1 "CAN I HAVE A GO NOW?";
   1 "ANOTHER GO ?(Y/N)";
   1 "ANOTHER GAME ?(Y/N)";A$
   1 "ALL DEALT."''
   1 "  THIS TAKES ABOUT 20 SECONDS."''
   1 "  SHUFFLING
   1 "  I AM DEFINING GRAPHICS"
   1 "  HERE THEY COME"''
   1 "   DONE.":
   1  to start the game."
   1  to RUN the program."
   1  to End game";
   1  to ""fire""."
   1  for the Program Index"
   1  for a quiet program or
   1  TO SPEED UP."
   1  TO SLOW DOWN."
   1  MACBRIDE <<
   1  MACBRIDE 1982 <<
   1  MACBRIDE 1982 
   1  MACBRIDE 1982
   1  AND DEALING."'':
   1    Press any key to start.     
   1      PRESS ANY KEY TO GO ON